Wednesday, September 3, 2014

Robocraft Guide to Playing: Flanking

Hey guys, Garens coming with another article. Sorry for missing yesterday, my school timetable is currently all over the place and I cannot predict wheter I'll be able to do one more this week, or only on the weekend.

So, enough of RL stuff, I've already gotten over that the school system here is fucked and there is no escape, here comes the article.

Flanking. One word. So much behind it. In this guide you will learn how to do it with nice imagery, made in MS Paint.

So, the first thing: What is flanking? Flanking is when you don't directly attack an enemy but go around to their side or rear so that they cannot immediately fight back.



You may have to study this picture to understand, but this is why it's here. So, there are 2 of you (B and C) and there is one enemy (A). Let's say those obsticles on either sides of you are huge hills that you cannot go up to. They give all of you cover from one another. Instead of going up in front and tanking the brunt of the damage, you do the following:



Whenever the enemy or your teammate decides to go for a confrontation, you use your high speed and mobility to go AROUND the enemy and the hill, so that while they are occupied with each other you give a helping hand to your teammate. This way you are opposing the enemy with impossible odds against them.

But what if there are other enemies? What if the enemy you are trying to attack pulls back and notices you?

Here are some ideas I could come up with but something first: Choose your moment PERFECTLY. You may need to do some trial and error to achieve a sense of this, but it is a part of the learning process, and I cannot tell you how you can do that. You can only learn. There are too many possible variables at work here and I cannot tell you what the right thing in EVERY situation is.

But, to make your life easier, here are some ideas that may just help accelerate that learning process.

So, first, what if they turn on you (Just so I don't have to draw another template)



This is the plan. So, you went up to your flanking position, and you notice that the enemy saw you. Maybe their radar told them or they are just smart and look around them before going for a heads on fight.



The first option here is: Your teammate sees your effort and starts attacking on one flank and making the enemy either fall back or die.



The more common one however is that your teammate is just sitting on their butts and making art with their something something ducks. This means that you don't want to go on the enemy. Just fall back (as seen on the picture) and either come back to your teammate to not feel bad about yourself for abandoning them or find another place close by that is good for flanking.

Now, when there are multiple enemies. Disclaimer: These coming pictures might be confusing, but try to go by my explanation.



So, there it is. The 3 things at the top are the enemies. The 3 on the lower side is your team and You. So, here is ONE solution to the problem at hand. BUT: This is what I came up with, your solution may be something different.



The one on the far left is you. So, you get out of there when your teammates decide to go for an attack. BUT the flyer is the problem here. The one enemy on the 'Hill' (that is it on the left where you're going to go).



So, when you are here and your enemies are heads on with battle, you just eliminate the flyer (That is why it's crossed) so the threat at you is out.



Then you just go and let your teammates take damage while you just do free damage. People rarely change targets so it doesn't matter if you are damaged hard.

So, here is what is Flanking. I hope you found that useful and you can learn something.

If you enjoyed, please let me know by putting a little comment under this post and following the blog by e-mail. Also, if you can come up with another solution about the 'more enemies against you' idea, please do share it with me in the comments.

Anyways, have a wonderful day and have fun out on the battlefield.

No comments:

Post a Comment